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Reducing the standards on the Market - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Coinshop Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=54) +---- Thread: Reducing the standards on the Market (/showthread.php?tid=1520) Pages:
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RE: Reducing the standards on the Market - Razzation - 04-22-2017 (06-13-2015, 08:22 AM)Brassx Wrote: It's a problem in a lot of games. Low tier items become plentiful, and they become hard to get rid of. Maybe instead of trashing to get a currency, you could redo the whole key system where you would permanently deposit items into a bin, depending upon the tier. After a certain amount of items, it would give you a crate that drops a random weapon of the next tier, or a suffixed weapon of the current/next tier. The algorithm for it could look something like: Number of items needed = ((Tier^3)/3) + 10 (round up final answer if decimal) Suffixed of current tier (55%) Item of next tier (35%) Suffixed of next tier (10%) It would take forever for the higher tiers, but would solve the extra item problem, and give the gamblers of the server a certain chance to set least get something. RE: Reducing the standards on the Market - 2bias - 04-22-2017 dude, this thread is from 2 years ago. RE: Reducing the standards on the Market - Unpoke - 04-22-2017 whoaaa this is from two years agoooo it feels like a few months ago |