Crosshair Customizer? - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Crosshair Customizer? (/showthread.php?tid=1109) Pages:
1
2
|
RE: Crosshair Customizer? - Davdo - 02-24-2017 I'm gonna look into it again. But the last time I checked the crosshair isn't a universal thing in the code that I can replace. It's defined for each weapon separately for the most part I think. I may find something different this time around though. n o p r o m i s e s RE: Crosshair Customizer? - 2bias - 02-25-2017 (02-24-2017, 11:28 PM)anangrybeaver Wrote: I'm gonna look into it again. Nope, here's the base code in weapon_tttbase(SWEPs can override it using the DrawHUD() function, so guns that draw a custom crosshair would be fine) PHP Code: local sights_opacity = CreateConVar("ttt_ironsights_crosshair_opacity", "0.8", FCVAR_ARCHIVE) Funny enough, I was actually gonna ask Brass if I could make my own crosshair customizer, but haven't bothered yet. RE: Crosshair Customizer? - Brassx - 02-25-2017 There's a few older SWEP's that re-implement the default crosshair design without calling self.BaseClass.DrawHUD(self), which is a dumb way of doing it. Like I said before about this to some people, that would need to be fixed in order for this to be fully supported, and yeah, there are also a lot of weapons that have a custom crosshair already. |