Something kinda like Pokemon's wonder trade - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Something kinda like Pokemon's wonder trade (/showthread.php?tid=1040) Pages:
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RE: Something kinda like Pokemon's wonder trade - Terran - 04-05-2015 So it would be the exact same as a crate then, Soul, just 50 coins instead of 350? RE: Something kinda like Pokemon's wonder trade - Grassx - 04-05-2015 What about something like CS:GO jackpot? Everyone enters an item into pool and gets a chance to win the entire pool. RE: Something kinda like Pokemon's wonder trade - Terran - 04-05-2015 Now THAT would be way more cool. Should be Unlikely's or higher though, maybe the better the tier the better the chance? RE: Something kinda like Pokemon's wonder trade - Soulmashed - 04-05-2015 Yea that sounds great. But no bots to be banned. xD RE: Something kinda like Pokemon's wonder trade - Excel - 04-05-2015 Have to have a good way to calculate how much stuff is worth though...The marketplace history isn't the greatest you can make a really cheap item overpriced easy. RE: Something kinda like Pokemon's wonder trade - Brassx - 04-05-2015 (04-05-2015, 07:24 AM)Excel Wrote: Have to have a good way to calculate how much stuff is worth though...The marketplace history isn't the greatest you can make a really cheap item overpriced easy. Not really that easy to do, you'd have to sell them at a high price very consistently, in which you'd be losing coins if you were doing it yourself/with someone. However, it could be based off of rarity, even though that doesn't determine the price. RE: Something kinda like Pokemon's wonder trade - McNuggie - 04-05-2015 (04-05-2015, 07:40 AM)Brassx Wrote:(04-05-2015, 07:24 AM)Excel Wrote: Have to have a good way to calculate how much stuff is worth though...The marketplace history isn't the greatest you can make a really cheap item overpriced easy. Rarity would probably be the best way to do it, although people could do "lower stat" rares and such to get an advantage. Maybe suffix's and traits add rarity to them? Like a point system per gun, such as this: Ordinary without Trait / Suffix: 1 Ordinary with Trait (x1) : 3 Ordinary with Trait (x2) : 5 Ordinary with Suffix : 10 Common without Trait / Suffix : 2 Common with Trait (x1) : 5 Common with Trait (x2) : 8 Common with Suffix: 20 Uncommon without Trait / Suffix : 5 Uncommon with trait (x1) : 8 Uncommon with trait (x2) : 15 Uncommon with Suffix : 30 Unlikely without Trait / Suffix : 10 Unlikely with trait (x1) : 15 Unlikely with trait (x2) : 25 Unlikely with Suffix : 50 Rare without trait / suffix : 25 Rare with trait (x1) : 35 Rare with trait (x2) : 50 Rare with Suffix : 75 Legendary without trait / suffix : 50 Legendary with trait (x1) : 65 Legendary with trait (x2) : 80 Legendary with suffix : 110 Godlike without trait / suffix : 100 Godlike with trait (x1) : 130 Godlike with trait (x2) : 160 Godlike with suffix : 250 Exotic without trait / suffix : 250 Exotic with trait (x1) : 300 Exotic with trait (x2) : 350 Exotic with suffix: 500 Could obviously be discussed and changed |