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Patchnotes 11/2/2016 - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Info (https://forerunnergaming.org/forums/forumdisplay.php?fid=3) +--- Forum: Server Patchnotes (https://forerunnergaming.org/forums/forumdisplay.php?fid=4) +--- Thread: Patchnotes 11/2/2016 (/showthread.php?tid=4945) Pages:
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Patchnotes 11/2/2016 - Brassx - 11-02-2016 Survive Changes
Expect more changes through out the day. I am currently working on some new mechanics for Survive, and a handy new Inventory feature. RE: Patchnotes 11/2/2016 - ghasT_T - 11-02-2016 Cannot wait to try these! RE: Patchnotes 11/2/2016 - Zott - 11-02-2016 Sweet. This should allow for quicker rounds so I'm ready to beat our last record ![]() RE: Patchnotes 11/2/2016 - Terran - 11-02-2016 The energy wall attack emitted from the miniboss will now reduce your ammo by HALF if touched. (As well as damage you). evil RE: Patchnotes 11/2/2016 - Kili Bun - 11-02-2016 Whoo... so now more zombies to get glitch/stuck inside till they kill ya. X3 RE: Patchnotes 11/2/2016 - Rotshout - 11-02-2016 I tried using the railgun, it's good for clearing out large groups due to the piercing, but you run out of ammo quickly if you aren't careful. Also, the super-charged shots can set zombies on fire. Also, the super-charged shots don't do self-damage. I'm not sure if it's a bug or intentional, but it's nice and I hope it stays. RE: Patchnotes 11/2/2016 - A2 - 11-02-2016 Yay more mobs to get stuck inside of and die. Charples are going to teleport inside of you while you're kiting and thats rip. I honestly thought being able to go through charples was fine because they have an easy time getting behind you. RE: Patchnotes 11/2/2016 - Kuro - 11-02-2016 I honestly thought it was intentional to be able to walk through the shades since they're basically ghosts. I'm okay with not being able to walk through fast zombies but I honestly want getting stuck to be fixed, especially on the boss. Zombies should corner you to kill you, not just have one walk into you and then you die RE: Patchnotes 11/2/2016 - Brassx - 11-02-2016 Getting stuck on them is pretty difficult to fix. I've everything I can think of to try and fix it, I can not do so without completely breaking the bullet hit detection. We all know this happened when that GMOD update launched that completely fucked over nextbot collisions. You would get insta-stuck in rats in Grim's Labyrinth. It was painful, the only way I have found to fix it is to disable collisions all together, but then that makes things too easy. I have the collision bounds as small as possible without completely destroying the hitreg (the collision bounds should try and cover most of the model, any part of the model sticking outside of this box can not be shot, but if the bounds is too big you will get insta-stuck inside the bot. Too small and no shots will hit) RE: Patchnotes 11/2/2016 - ghasT_T - 11-02-2016 I just don't wanna have a Charple tp into me and get me stuck ![]() |