Forerunner Gaming
Hardmode Grim's Labyrinth - Printable Version

+- Forerunner Gaming (https://forerunnergaming.org/forums)
+-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19)
+--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20)
+--- Thread: Hardmode Grim's Labyrinth (/showthread.php?tid=4918)

Pages: 1 2


Hardmode Grim's Labyrinth - Kuro - 10-27-2016

Permadeath, only one attempt.

Harder monsters, beefier bosses, greater loot.

The only chest you can loot is morgoth's chest, meaning if you fail or die at any point you get no loot.


This would obviously need some balancing, but I think it's a great challenge


RE: Hardmode Grim's Labyrinth - HeisenBurger - 10-27-2016

IMO hard mode should add new harder mechanics instead of perma death


RE: Hardmode Grim's Labyrinth - 2bias - 10-27-2016

this has been suggested more times than ive jerked off to hentai, and that's a lot  

event 2 is coming out soon, why are we still trying to change event 1?


RE: Hardmode Grim's Labyrinth - A2 - 10-27-2016

Just because event 2 is coming out doesn't mean event 1 is never going to be played again :/ and perma-death sounds great anyways. I honestly feel like all events/bosses(worm queen) should have a harder variation for the players that like a challenge.


RE: Hardmode Grim's Labyrinth - Pepper - 10-27-2016

Destiny


RE: Hardmode Grim's Labyrinth - Terran - 10-27-2016

So...Bullet sponges become even spongier?

Bleh.


RE: Hardmode Grim's Labyrinth - Unpoke - 10-27-2016

turn all rats into morgoth


RE: Hardmode Grim's Labyrinth - Aleth - 10-27-2016

(10-27-2016, 05:20 PM)Unpoke Wrote:  turn all rats into morgoth

Perfect. Well, almost. Make sure the Morgoths get an extra buff or 2.


RE: Hardmode Grim's Labyrinth - ghasT_T - 10-27-2016

Deathclaws are worms. Rats are Worm queens, and morgoth is Mona


RE: Hardmode Grim's Labyrinth - Excel - 10-27-2016

morgoth is jad, rats are Tz-Kek , pillar bosses are Yt-MejKot , deathclaws are Yt-HurKot.