New Crystal Ideas!
Name: Cloud in a Crystal
Stat Required for charging: 50% Mobility
Effect: After jumping, the user can jump once more in the air. This causes a small "Toot" of clouds to appear below the user.
Drain Rate: 5% per round used.
Color: 131, 131, 131.
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.
Name: Rocket in a Crystal
Stat Required for charging: 60% Mobility
Effect: When jumping, you can hold the Jump key to zoom up for about four seconds, then fall to the ground. Fall damage is reduced by 90%.
Drain Rate: 5% per round used.
Color: 203, 152, 33.
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.
I cannot read this much. Sorry but...I just cannot. I can't. It's impossible I can't. I'm phiscically and mentally unable to. But I skimmed through it and it looks really well thought out (Terran has nothing better to do). I definately +1. From what I read and skimmed through it looks really good.
I like the idea of the buckler to completely block someones melee damage, that sounds like a very darksoulsy thing, it's very much so encouraging skillfull gameplay and the way melees make you faster and have higher range they are actually a viable weapon now, the ability to block sounds like a good counter for those who melee. +soup on that.
Just giving this a little bump.
This thread gave me autism but it also gave me immunity to STDs +1.
Like a vaccine but not.
BOWIE KNIFE, would be nice.
I think they're all pretty solid ideas
I just wanted to say that the orbs idea is FANTASTIC it should be added it would be a good use of the last slot. It's kinda annoying not being able to get any health back and all (makes the game a little more challenging, but I would like to get health back w/o a get having to spend a vital credit). Also the special additions that can be on them make it that much better.