05-18-2019, 03:52 AM
I have created a map for CS:GO that I'm really proud of and want to share it! I started a similar map back last year, but I never really enjoyed making it, as well as I was mapping IOD. After I started creating a new one sometime December then post-poned it until I started to work on it again around the beginning of May.
This is Duck Hunt Legacy. Duck Hunt (if you played any of the Halo custom games) is where the "Ducks" must complete the course without being shot by the "Hunter". The reason "Legacy" is attached to it is that it's pretty much a compilation of my old Duck Hunt maps put into 1, with extra content and an extra bonus course to play, I've been making these since I've started mapping.
The biggest reason why I want to show the map is it's one of the heaviest map-logic maps I have built. It's really hard to capture everything without a thousand pictures so I took a few of that I thought had the most to show
This is mostly for the sounds of the map. End round, minigames, and other sounds for stage completions.
This is the "settings room" I've created for the map. It doesn't show much but how it works was complicating for me to get working. it's 100% better to use scripts than making this system through Hammer. One of my other maps had the settings room as well, but you couldn't switch your options back and forth, once you click a setting you can't undo it. I had to find a way to make a system so you can select an option and CAN undo it later.
I tried to get all of the outputs for the map but Hammer started to freeze everytime I selected more brushes/entities.
Outputs and inputs pretty much what operates maps like these. CS:GO has the addition of Scripts which combined makes an excellent tool for running the map, sadly I don't understand them too much.
This is a surface map of the whole map, the extra rooms are "minigames" which have there own logic to make them properly work.
Throughout the years I've modified and tweak the gamemode many times to make it what it is now. The custom gamemode is now filled with many features over the years like different weapons and equipment, experimenting layouts and obstacles, applying music into it, end round minigames, an announcer, Collectible coins, and much more.
This was really fun to make, recreating my old maps into this texture palette.
If you're interested in trying the map out, you can subscribe it on my profile or subscribe to it here -- https://steamcommunity.com/sharedfiles/filedetails/?id=1744435922
This is Duck Hunt Legacy. Duck Hunt (if you played any of the Halo custom games) is where the "Ducks" must complete the course without being shot by the "Hunter". The reason "Legacy" is attached to it is that it's pretty much a compilation of my old Duck Hunt maps put into 1, with extra content and an extra bonus course to play, I've been making these since I've started mapping.
The biggest reason why I want to show the map is it's one of the heaviest map-logic maps I have built. It's really hard to capture everything without a thousand pictures so I took a few of that I thought had the most to show
This is mostly for the sounds of the map. End round, minigames, and other sounds for stage completions.
This is the "settings room" I've created for the map. It doesn't show much but how it works was complicating for me to get working. it's 100% better to use scripts than making this system through Hammer. One of my other maps had the settings room as well, but you couldn't switch your options back and forth, once you click a setting you can't undo it. I had to find a way to make a system so you can select an option and CAN undo it later.
I tried to get all of the outputs for the map but Hammer started to freeze everytime I selected more brushes/entities.
Outputs and inputs pretty much what operates maps like these. CS:GO has the addition of Scripts which combined makes an excellent tool for running the map, sadly I don't understand them too much.
This is a surface map of the whole map, the extra rooms are "minigames" which have there own logic to make them properly work.
This was really fun to make, recreating my old maps into this texture palette.
If you're interested in trying the map out, you can subscribe it on my profile or subscribe to it here -- https://steamcommunity.com/sharedfiles/filedetails/?id=1744435922