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Patchnotes 10/31/2017

#1
Changes
  • Balanced the Asylums victory loot. It should now be much more rewarding .It uses a new experimental system too, so be sure to let me know how that plays out.
    The system works as follows:
    (per person basis)
    It chooses a random 'base value' between 3,000 and 4,500. Each drop on his table is assigned an estimated monetary value (crates are based on coinshop price, and coins their Stack value).
    Now it continues to roll drops until that base value is reached. Once reached there's a 50% chance for it to roll again for up to 3 times.

    If you have a rune of looting active it increases your 'base value' by 10%, makes it a 66% chance to roll again and +1's the amount of rolls after it you can do.
  • Horus now gets up after 1/3rd of his health is damaged instead of 1/4th.
  • The crystal in his chest now has 950 HP per person, vs 1050.
  • Fixed several bugs.
  • The Eleos now does a base damage of 18 instead of 15.
  • Fixed the mutli-shot bug with the Eleos.
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#2
Fixed Famas being bad

Forgot that one
Bouncy Rounds
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