Genuine question about failure cooldowns - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: General (https://forerunnergaming.org/forums/forumdisplay.php?fid=21) +--- Thread: Genuine question about failure cooldowns (/showthread.php?tid=6870) |
Genuine question about failure cooldowns - GoldenGuy - 06-07-2018 Okay, so, why is it when you fail a castle run, it's basically up by the time you made it back to the castle, worm queen or bw have anywhere between 30 minutes to an hour for cooldown? I get Grim's, Survive, and Asylum Not being whiny, just curious is all RE: Genuine question about failure cooldowns - 2bias - 06-07-2018 Worm Queen is also like 2-3 minutes Bloodwynd is the only one with a fairly long cooldown RE: Genuine question about failure cooldowns - GoldenGuy - 06-07-2018 no, worm queen is 54 minutes (I just failed pretty recently) RE: Genuine question about failure cooldowns - 2bias - 06-07-2018 (06-07-2018, 09:11 PM)GoldenGuy Wrote: no, worm queen is 54 minutes (I just failed pretty recently) Are you sure? Its always been 2-3 minutes from what I remember. You also don't have a cooldown for it: Just triple checked, it only gave me a 1 minute cooldown: Your cooldown for the Worm Queen Fight expires in 00:46 Pretty sure you just got the bug where if your cooldown expires while you're on a server, it shows that it'll expire in an hour, but in reality its already done and you can do it again. RE: Genuine question about failure cooldowns - GoldenGuy - 06-07-2018 (06-07-2018, 09:16 PM)tobiasxz-sanpamf Wrote:(06-07-2018, 09:11 PM)GoldenGuy Wrote: no, worm queen is 54 minutes (I just failed pretty recently) oh, well fuck. then why bw though? RE: Genuine question about failure cooldowns - Macha - 06-07-2018 (06-07-2018, 09:11 PM)GoldenGuy Wrote: oh, well fuck. then why bw though? Wild guess: Loot, maybe? From what I can tell WQ has kinda meh loot, at least from what I've seen people get dropped in the lobby. BW has more serious loot and thus demands a longer cooldown time? I kinda just pulled it out of my ass so I'm okay to be wrong. RE: Genuine question about failure cooldowns - Alex Summers - 06-07-2018 (06-07-2018, 11:05 PM)Lord of Darkness Wrote:(06-07-2018, 09:11 PM)GoldenGuy Wrote: oh, well fuck. then why bw though? Bloodwynd loot is trash though. Castle is way better and shorter CD for loss RE: Genuine question about failure cooldowns - Kuro - 06-08-2018 Worm Queen: 1 minute cd for loss Ancient Cavern: 30 minute cd for loss Unknown Castle: 2 minute cd for loss This is after the recent change on lobby cooldowns, the only ones changed in that update were WQ and Castle. Win CDs were changed from 24 hours to 6 hours, BW remained at 4 hours Loss CDs used to be 30 minutes for Castle and 3 minutes for WQ Bloodwynd was unaffected RE: Genuine question about failure cooldowns - GoldenGuy - 06-08-2018 (06-08-2018, 02:21 AM)Kuro Wrote: Worm Queen: 1 minute cd for loss I understand all that, but why was he singled out for 30 min cooldown on loss? It doesn't make sense to me, when the other events have near instant. Loot isn't a factor here, as castle has slightly better, imho, and i5s not day 1 of the event, so not everyone is trying to do it at once, and even if that were the case, bw takes like 5 mins. |